Student Project (2019)
In partnership with a primary school in Central Queensland, myself and 3 other students were asked to create an educational-based video game around the Wallum Sedge Frog.
Using the provided information surrounding the frog and its macro-environment in the Queensland region, the team developed a tile-based strategy game. The core gameplay asked students to explore the various environmental factors of their local marshlands through the placing/removal of plant and water tiles.
In this manipulation of the simulated environment, the students would be able to explore the factors of pH balance, native flora and water scarcity to encourage the repopulation of the Wallum Sedge Frog over its competitor the Eastern Sedge Frog.
The Team Involved
James Moran (myself) - Environment & UI
Cameron Allkin - Programmer
Jessa Dennehy - Main Artist
Xinrong Liu - Tutorial Designer
Made with Unity (PC)
Environment Work
For this project I was the team member that focused primarily on environment clutter. I designed the low-poly background lilypads, rocks and trees to accompany our artist's higher fidelity tile assets.
UI Design Work
Alongside the environment assets, I undertook the work needed to hookup the various UI elements that Age of Sedges needed to function.
Taking the very rough prototype buttons and with the help of our artists' icons I was able to complete these tasks.
With some additional time I had, I used Unity's legacy animation system to setup some dynamic movement to the menu panels for final touch-ups.